Sebastian Sommer, known for his debut feature Dragon, has announced his move from filmmaking into the world of game design with his latest project, Eclipse Town. Developed under his studio, Infinity Lens, the project represents a new phase in Sommer’s creative work—one focused on interactive storytelling and immersive world-building.
The decision marks a natural evolution for a creator whose work has often explored the boundaries between art forms. Moving into game development allows for a deeper level of audience engagement, where viewers become active participants in the story rather than passive observers.
About Eclipse Town
Eclipse Town is described as an atmospheric exploration game set in a small, mysterious town under the glow of an eternal eclipse. The experience emphasizes mood, discovery, and puzzle-solving over traditional action or competition. Players are encouraged to explore, observe, and piece together the story through the environment itself.
Rather than relying on fast-paced gameplay or conventional objectives, the game focuses on immersion and subtlety. Its design highlights quiet reflection, visual storytelling, and the emotional power of atmosphere—a style that aligns closely with Sommer’s cinematic background.
Infinity Lens Expands Its Scope
Infinity Lens, the creative studio behind Sommer’s previous film projects, is now broadening its focus to include interactive media. This move demonstrates how small studios can transition between artistic mediums as technology continues to make independent game production more accessible.
While further details about the development process and collaborators are still under wraps, the studio appears to view Eclipse Town as a major step forward, signaling its commitment to exploring new forms of creative expression.
Industry Context and Audience Interest
Interest in Eclipse Town reflects a growing appreciation for games that emphasize atmosphere and emotional storytelling. Over the past decade, audiences have increasingly sought out titles that offer introspective or experimental experiences rather than traditional action-driven gameplay.
This trend underscores a broader shift in how games are perceived—as spaces for artistic experimentation and narrative innovation. As creators from film, music, and visual art explore the possibilities of interactivity, the boundaries between creative disciplines continue to blur.
Looking Ahead
Sommer’s move into game design represents an ongoing evolution in how stories can be told. Eclipse Town stands at the intersection of cinema and gaming, using technology as a means to expand narrative depth and player involvement.
With anticipation growing and Infinity Lens preparing to unveil more details, Eclipse Town is shaping up to be an example of how storytelling can adapt and thrive in new mediums—where art, sound, and interaction merge into a unified experience.
You can watch his feature film Dragon here:
https://watch.plex.tv/movie/dragon-2024